If you were going to a desert island with some roleplaying books (We’d suggest you bring food and shelter first, but whatever), what three supplements for that game should you also bring? We discuss our faves as well as what they offer.
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When does min-maxing become power gaming? When does power gaming become munchkinism? Why are some of these things good and others bad? Which ones are good? How can I get out of this leading question mode? Help?
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We talk about people with jobs. Dale thinks a job keeps you from adventuring and Chris thinks nobles don’t adventure either. Mark mentions Marxist theory to sound intelligent. Jim talks about stuff.
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We’re a man down. Dale decided to forget about us. He left us without a topic. We fumble around for topics and eventually settle on GenCon, but we really don’t know all that much about it. It’s the least informed episode about GenCon you’ll hear this year.
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So, no good, lots of bad, and pretty much nothing but wall-to-wall ugly. It’s our final Spoiler Club on Sergio Leone’s Man with No Name trilogy. In the time it will take you to listen to this, two characters in this movie might have managed to eat stew.
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First off, we’re upset about the Fading Suns 3rd edition controversy. Then, we segue into talking about games that sounded cool (or not) but never came out.
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We talk about character creation. What methods are our favorites? Why do none of our methods actually involve sex?
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Why are gamers always working on something? How has Kickstarter opened the market? What are we working on? What’s in your wallet?
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Racism in games. Where’s it come from? Should we call it ’speciest?’ Should we be more sensitive in playing our elf games?
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We talk about ghosts. Why don’t ghost games work? Why didn’t White Wolf ever nail that particular genre? What types of ghosts are there? Are we already dead?
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