We discuss all the news of the day, except the one thing everyone’s talking about. Then, we discuss how well we actually know the systems we play.
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We discuss that one thing that every game assumes but never actually happens - death. Are we just namby-pamby babies who hate to see a dead character, or is it the solution to all of our problems? The grave holds its secrets…
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We make some characters. Because we have opinions about them. As if you didn’t know that.
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As members of the poors, we discuss how cool it is to pretend you have a lot of money. In games. Just in games.
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We travel away from the idyllic countryside into the rough lands of the Eastern Quarter in our continual quest to talk for an hour.
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We spend all of our experience on frivolous social advantages instead of improving our stats or buying sweet new powers.
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There’s a long tradition of using miniatures in RPGs and we look at all the methods used. Also, a conversation about integrating miniature games into RPGs. And pie. Always pie.
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Mark just finished running a game of Changeling: the Lost. So, he gathered his players in a room, put microphones in front of their faces, and made them chant his name until they were weeping. Or, he just asked them questions about running fancy, pretentious games about fairies.
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Grappling in games has never really been fun. We wrestle this weighty topic with Shane, who performs his mighty Force Choke hold on us.
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War? What is it good for? Exciting games, that’s what! Good god, ya’ll. We discuss our favorite mass combat systems and our least favorite ones.
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