We pitch game ideas based on historical events. Or the fictional versions of those events. Whatever.
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Save vs. Awesome
We pitch game ideas based on historical events. Or the fictional versions of those events. Whatever.
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Mark and Chris sperg out about Arrested Development. And then we talk about bringing back an old game. What needs to change to reinvigorate you? Will your players care? Will anyone care? Is anybody listening?
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Let’s talk about myth and religions in games. Which ones are well represented? Which do interesting things with belief? Which ones are terrible? For some reason, this episode cuts off at the end. It is a mystery.
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If you were going to a desert island with some roleplaying books (We’d suggest you bring food and shelter first, but whatever), what three supplements for that game should you also bring? We discuss our faves as well as what they offer.
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When does a game overstay its welcome? When do you need an expansion to revitalize it? Who knows?
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Yeah, we did this topic before. But technology moves so fast that it’s entirely different than the last time we did it. At least that’s what I’m claiming.
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When does min-maxing become power gaming? When does power gaming become munchkinism? Why are some of these things good and others bad? Which ones are good? How can I get out of this leading question mode? Help?
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We talk about self-publishing - its trials, tribulations, and hazards. We also talk to a few creators working on their own projects. We talk to Steven Hughes of Utherwald Press about his IndieGoGo project Frozen Skies. And we talk with John Fitzgerald from Burrowing Owl about his Kickstarter project, Busty Barbarian Bimbos. Jim gets maudlin [...]
It’s time for the best geek stuff of 2012. And the worst. But mostly the best.
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While our world crumbles around us, we answer an email. We don’t even get through one-third of it. It’s chaos.
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