If you were going to a desert island with some roleplaying books (We’d suggest you bring food and shelter first, but whatever), what three supplements for that game should you also bring? We discuss our faves as well as what they offer.
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When does a game overstay its welcome? When do you need an expansion to revitalize it? Who knows?
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Yeah, we did this topic before. But technology moves so fast that it’s entirely different than the last time we did it. At least that’s what I’m claiming.
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What goes into declaring your undying love for a faction? The aesthetics, the rules, the fluff? How hardcore are you into your chosen faction? We have Shane on the show so that it’s evenly matched between the people who never change factions and those who change them every few minutes.
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It’s time for the best geek stuff of 2012. And the worst. But mostly the best.
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While our world crumbles around us, we answer an email. We don’t even get through one-third of it. It’s chaos.
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Every once in a great while, we delve into the realm of Privateer Press. There’s an app! Really big jacks! A new RPG! We talk about them! It’s extra long!
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We’re joined by Ryan this episode while we discuss the The Bourne Identity. An advantage to having Ryan instead of Dale is that nobody makes creepy comments about Franka Potente.
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The sound starts out really bad on this one, but it gets better if you stick with it. We discuss all the goings-on at Comic Con, but mostly why there weren’t any goings-on at Comic Con. Then we segue into miniature talk where Dale ponders the fundamentals.
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Just in time for Independence Day comes villains…er, wait. We talk about the rise of the villain as the protagonist on television shows and what that means for the future of America. Mark posits a new theory about the anti-villain and then we mangle it for the rest of the episode.
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