We discover the ephemeral nature of reputation and reputation management when we discuss the vagaries of fame in games. No one ends up more famous, which just makes the whole thing pointless.
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We talk about games that get revisited, campaigns that return to previous campaigns, and the importance of Star Wars’ genealogy. There’s plenty of personal stories, so tune in.
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We talk about names and naming conventions in RPGs. We also give our best advice on how to insert the most apostrophes into your fantasy names.
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We make some characters. Because we have opinions about them. As if you didn’t know that.
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That show title doesn’t make sense and neither does this episode. There are random questions, random answers, and random attacks by wild squirrels. It is definitely spring.
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Grappling in games has never really been fun. We wrestle this weighty topic with Shane, who performs his mighty Force Choke hold on us.
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Have you ever gamed weird? Have you ever played someone else’s character, played multiple characters, or GMed for a ghost? Was the GM in the room the whole time? Jim drags us to scary places from which we might never return.
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It’s episode 300. That’s a lot of episodes. That’s like six years worth of podcasts. Why would we do that? What are we thinking? We celebrate the only way we know how: getting angry at each other.
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We talk about art in games. What does it mean to create within a creative endeavor? Does it diminish the entire process to have it succeed. What games are good at managing artistic fields?
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After giving it an extra day of thought, I still have no idea what this episode is about.
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