This episode makes very little sense. We talk about animals and monsters in roleplaying games, but this mostly consists of the question “Who is your favorite bear?”
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Attributes are the things that all (most) games have, but we still argue about what they are for most of the episode. You’d think there’d be some sort of common language of these things by now.
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We discuss that one thing that every game assumes but never actually happens - death. Are we just namby-pamby babies who hate to see a dead character, or is it the solution to all of our problems? The grave holds its secrets…
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We talk about our most loved property - the pre-written adventure. We discuss the merits and flaws of the format and what we’ve learned from them. The house is on fire.
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We make some characters. Because we have opinions about them. As if you didn’t know that.
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That’s right, we discuss the broadest possible target: powers in games. We emerge from the other side knowing nothing new. But that’s pretty typical.
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There’s a long tradition of using miniatures in RPGs and we look at all the methods used. Also, a conversation about integrating miniature games into RPGs. And pie. Always pie.
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Organized crime in roleplaying games gets the occasional sourcebook, but isn’t normally anything other than an antagonist faction. We set out to change that with our in-depth treatise on the subject. Or, we just talk about FIFA.
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We had another game end, so we recap that one, too. This one involved more rules arguments so there’s that, at least. We also celebrate the ascension of the Invisible Clergy.
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It’s tough to write a RPG. It involves many different disciplines to do well. We ponder the best in fiction, explanations, and indexes.
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