What if D&D wasn’t the first RPG? What if Magic: the Gathering wasn’t the first CCG? We alternate history our own little corner of the hobby, as if that was a good idea.
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We discuss the changes in games that have made games better. But mostly we complain about dumb innovations. As is to be expected.
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We talk to the guys from Mischief Games about their new module for old school games. Dale talks a lot. Mark is silent. Jim is silent. Chris is silenter.
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The D&DNext playtest is out. We didn’t play it, but we did read the comments appearing on the internet and we take issue with a few of them. So much issue that we ranted for an hour about it.
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Racism in games. Where’s it come from? Should we call it ’speciest?’ Should we be more sensitive in playing our elf games?
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What do we want from the new edition of D&D? I think the answer is obvious: unicorns.
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Dragons. More popular than dungeons, I bet. We get into the nitty-gritty of dragons. What do they eat? How do they fly? Why are they always abducting princesses?
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In this exciting episode, we compare games that have the same settings. Which ones do a better job of rules matching the setting? Which ones aren’t worth the paper they’re printed on? Which ones changed our lives and let us touch the face of God?
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Why are games and gamers constantly being accused of being crazy? What’s the deal with the cries of ‘Satanism?’ We discuss the matter in a caring, sensitive way.
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We have a guest on the show, who knows an awful lot about comics. So we talk about those some. And then we talk about them some more. And then Mark gets Amber Tamblyn and Amber Heard confused. Followed up with some talk about comics.
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