How do you handle travel? How easy is it for the players to communicate with each other? How have we gotten along without having this very important conversation?
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We talk about games that get revisited, campaigns that return to previous campaigns, and the importance of Star Wars’ genealogy. There’s plenty of personal stories, so tune in.
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We talk about names and naming conventions in RPGs. We also give our best advice on how to insert the most apostrophes into your fantasy names.
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We talk about the genre known as pulp. This primarily consists of making fun of The Phantom.
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It’s time for the annual Best Of lists. Luckily, you’ve stumbled across the least relevant Best Of list ever conceived. How awesome for you.
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Our future-thinking continues, but this time it’s way more negative. Basically, it’s just old people complaining about those damned kids.
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We argue about sci-fi tropes, which some people don’t like and other people think are the greatest things. It is very confusing. And pedantic.
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There’s a long tradition of using miniatures in RPGs and we look at all the methods used. Also, a conversation about integrating miniature games into RPGs. And pie. Always pie.
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We’ve spent a few days glued to our couches as we binge on the new Daredevil Netflix series and now we have to talk about it! But first, we dive into a whole slew of previews released recently.
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Vehicles are things we all own, and yet, roleplaying games have never handled them to our satisfaction. We go into a power slide, throw ourselves from the car, and critique games.
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