It’s like writer’s block, but for games. Do we have it? What do we do to combat it? Is that’s what happening right now?
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How do you avoid exposition in games? How can you make it interesting? We discuss some ways that have worked for us.
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Mark brings out the journalism to discuss the 5Ws of Roleplaying. The most important question, we quickly determine, is “Why?” and we spend most of the time talking about it. That’s why.
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We discover the ephemeral nature of reputation and reputation management when we discuss the vagaries of fame in games. No one ends up more famous, which just makes the whole thing pointless.
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The rules are out, so we delve into our final diagnosis of the new Warmachine and Hordes rule set. Everyone wins, except Chris.
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We talk about our most loved property - the pre-written adventure. We discuss the merits and flaws of the format and what we’ve learned from them. The house is on fire.
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None of us believe in ghosts, but we do believe in talking about them! Chris discusses his obsession with ghost shows, while Jim and Mark mock him. It’s heartwarming.
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We talk about names and naming conventions in RPGs. We also give our best advice on how to insert the most apostrophes into your fantasy names.
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We discuss our experiences in the local comedy improv group - wait, there isn’t one of those. Instead, we discuss how good we are at making stuff up while gaming.
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As members of the poors, we discuss how cool it is to pretend you have a lot of money. In games. Just in games.
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