Attributes are the things that all (most) games have, but we still argue about what they are for most of the episode. You’d think there’d be some sort of common language of these things by now.
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We fear change! Except that we manage to talk about it for quite awhile, so it must be one of those new controversial exposure therapies that makes us into stronger people.
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After that pet episode, we just needed to have more animal talk. We discuss how we’re going to defeat the evil Foot Clan, just as soon as we break out of NIMH.
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We’ve got a movie from the ’90s about legal stuff. Who could have imagined such a thing? It is chock full of actors acting a pretty bad script. I’m not sure anyone enjoyed it.
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Giant robots fighting! What makes a good robot fighting game? We don’t know. But, hey, at least we didn’t spend the whole time arguing about definitions.
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We talk about self-publishing - its trials, tribulations, and hazards. We also talk to a few creators working on their own projects. We talk to Steven Hughes of Utherwald Press about his IndieGoGo project Frozen Skies. And we talk with John Fitzgerald from Burrowing Owl about his Kickstarter project, Busty Barbarian Bimbos. Jim gets maudlin [...]
Jim wants to know what we’re going to run next. We also discuss our elaborate plans for the most confusing game ever ran.
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Continents. They’re big. We discuss their potential for gaming, which basically boils down to insulting their native cultures.
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It seems like just last week we were talking about ComicCon and now GenCon is here. Jim is a cynical bitch about the gaming industry and seems to hate everything it touches. Mark is excited about all the new things he can’t afford and Chris is ambivalent. Oh, and Dale is missing.
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We discuss Actual Play, specifically how do you go about recording it for the world to hear. We also discuss Mark’s next game and what that means for Actual Play.
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