We talk about our most loved property - the pre-written adventure. We discuss the merits and flaws of the format and what we’ve learned from them. The house is on fire.
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Grappling in games has never really been fun. We wrestle this weighty topic with Shane, who performs his mighty Force Choke hold on us.
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We talk to our inner child about inner child things, like what games we should be playing and whether Susie at school likes us. We invite Gabriel onto the show. Stranger Danger!
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It is required that we talk about Dungeons & Dragons. They will revoke our podcasting credentials if we don’t. So we fulfill our contractual obligations. And talk about new TV.
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It’s episode 300. That’s a lot of episodes. That’s like six years worth of podcasts. Why would we do that? What are we thinking? We celebrate the only way we know how: getting angry at each other.
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It only took us two hundred and ninety-seven episodes to get to the most fundamental of all questions. Which is better? Is that just a leading question? Mark gets really upset about movies and books for some reason.
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We get all namby-pamby and talk about how people are mistreated in the hobby. It makes for a rollicking good time.
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We talk about art in games. What does it mean to create within a creative endeavor? Does it diminish the entire process to have it succeed. What games are good at managing artistic fields?
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The “news” part may not be very relevant, but the impact upon the gaming world is sure to be felt. We tremble in fear before the gaming messiahs.
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Mark thinks Dredd ripped off better movies, Jim wants to discuss feelings, Dale has weird ideas about cops, and Chris hates cyberpunk.
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