Attributes are the things that all (most) games have, but we still argue about what they are for most of the episode. You’d think there’d be some sort of common language of these things by now.
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We discover the ephemeral nature of reputation and reputation management when we discuss the vagaries of fame in games. No one ends up more famous, which just makes the whole thing pointless.
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We talk about our most loved property - the pre-written adventure. We discuss the merits and flaws of the format and what we’ve learned from them. The house is on fire.
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We talk to our inner child about inner child things, like what games we should be playing and whether Susie at school likes us. We invite Gabriel onto the show. Stranger Danger!
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It’s episode 300. That’s a lot of episodes. That’s like six years worth of podcasts. Why would we do that? What are we thinking? We celebrate the only way we know how: getting angry at each other.
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We discuss the changes in games that have made games better. But mostly we complain about dumb innovations. As is to be expected.
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Everyone’s favorite character archetype gets the treatment it deserves: we stare askance at it, contemplate our own mortality, and decry it to the heavens. And then we apologize.
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Mark and Chris sperg out about Arrested Development. And then we talk about bringing back an old game. What needs to change to reinvigorate you? Will your players care? Will anyone care? Is anybody listening?
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We talk about our favorite fluff from RPGs, the worst fluff, and the dated fluff. And we’re missing Dale, so there’s relatively few arguments. Is that a good thing? There’s also a ten minute discussion of Iron Man 3, if you want to skip ahead a bit.
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Jim wants to know what we’re going to run next. We also discuss our elaborate plans for the most confusing game ever ran.
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