When does a game overstay its welcome? When do you need an expansion to revitalize it? Who knows?
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Save vs. Awesome
When does a game overstay its welcome? When do you need an expansion to revitalize it? Who knows?
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When does min-maxing become power gaming? When does power gaming become munchkinism? Why are some of these things good and others bad? Which ones are good? How can I get out of this leading question mode? Help?
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Every once in a great while, we delve into the realm of Privateer Press. There’s an app! Really big jacks! A new RPG! We talk about them! It’s extra long!
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We cast aside our gambling devices and head forth into the heady world of the GM telling us whether we succeed. It’s a brave new world, and we hate it.
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First off, we’re upset about the Fading Suns 3rd edition controversy. Then, we segue into talking about games that sounded cool (or not) but never came out.
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Why are gamers always working on something? How has Kickstarter opened the market? What are we working on? What’s in your wallet?
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How do you get plebians to like gaming? Probably not call them plebians, that’s for sure.
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We talk about ghosts. Why don’t ghost games work? Why didn’t White Wolf ever nail that particular genre? What types of ghosts are there? Are we already dead?
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What do we want from the new edition of D&D? I think the answer is obvious: unicorns.
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Dale is not a frood who knows where his towel is. He wants to create a whole new language in games that everyone buys into. We’re joined by Patrick from BashCon which you should seriously think about attending.
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