Attributes are the things that all (most) games have, but we still argue about what they are for most of the episode. You’d think there’d be some sort of common language of these things by now.
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How do you avoid exposition in games? How can you make it interesting? We discuss some ways that have worked for us.
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We discuss that one thing that every game assumes but never actually happens - death. Are we just namby-pamby babies who hate to see a dead character, or is it the solution to all of our problems? The grave holds its secrets…
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We debate the merits of equipping yourself. I think we’re against it…except when we’re completely for it. It doesn’t really make sense. We also discuss our favorite magic items.
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I’m now writing show notes about an episode in which we discuss notes. It’s far too meta.
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We discuss our favorite and least favorite licensed games. That somehow makes us super-angry defending the things we love and so the whole thing ends in tears.
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It’s episode 300. That’s a lot of episodes. That’s like six years worth of podcasts. Why would we do that? What are we thinking? We celebrate the only way we know how: getting angry at each other.
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What type of person do you play in games? What type of person are you in real life? Why do we hang out with you? You need professional help.
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We discuss the way that games have used Martial Arts. And then we complain about how other cultures are under represented in roleplaying games. It’s that kind of episode. But with more kicking.
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Back from its sojourn to find itself, Episode 289 takes us to that most noble of all places - the battlefield. There is talk of gaming war. There is talk of war gaming. There is talk.
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