Attributes are the things that all (most) games have, but we still argue about what they are for most of the episode. You’d think there’d be some sort of common language of these things by now.
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We travel away from the idyllic countryside into the rough lands of the Eastern Quarter in our continual quest to talk for an hour.
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We return from the Christmas break ready to talk about everything that happened last year and how awesome it was. There are no bad things. Only awesome things.
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As the year changes, we list all the awesome things we’re looking forward to seeing in 2015. Every one of them seems to spawn a sidebar which we never close, creating a mess of nested structures that devour us. So it’s gonna be a great year.
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What is balance, other than that thing that prevents you from falling over? Is it mechanical? Narrative? Social? Why does John Wick have a movie named after him? And why does he hate D&D?
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What settings sound awesome but are let down by a poor ruleset? Or is the ruleset better than the setting? We meld the two sides of our brains together to appreciate everything gaming has to offer.
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