Mark brings out the journalism to discuss the 5Ws of Roleplaying. The most important question, we quickly determine, is “Why?” and we spend most of the time talking about it. That’s why.
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We discover the ephemeral nature of reputation and reputation management when we discuss the vagaries of fame in games. No one ends up more famous, which just makes the whole thing pointless.
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None of us believe in ghosts, but we do believe in talking about them! Chris discusses his obsession with ghost shows, while Jim and Mark mock him. It’s heartwarming.
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Vehicles are things we all own, and yet, roleplaying games have never handled them to our satisfaction. We go into a power slide, throw ourselves from the car, and critique games.
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Grappling in games has never really been fun. We wrestle this weighty topic with Shane, who performs his mighty Force Choke hold on us.
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War? What is it good for? Exciting games, that’s what! Good god, ya’ll. We discuss our favorite mass combat systems and our least favorite ones.
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It’s tough to write a RPG. It involves many different disciplines to do well. We ponder the best in fiction, explanations, and indexes.
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We discuss our favorite and least favorite licensed games. That somehow makes us super-angry defending the things we love and so the whole thing ends in tears.
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Have you ever gamed weird? Have you ever played someone else’s character, played multiple characters, or GMed for a ghost? Was the GM in the room the whole time? Jim drags us to scary places from which we might never return.
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We fear change! Except that we manage to talk about it for quite awhile, so it must be one of those new controversial exposure therapies that makes us into stronger people.
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