Grappling in games has never really been fun. We wrestle this weighty topic with Shane, who performs his mighty Force Choke hold on us.
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War? What is it good for? Exciting games, that’s what! Good god, ya’ll. We discuss our favorite mass combat systems and our least favorite ones.
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It’s tough to write a RPG. It involves many different disciplines to do well. We ponder the best in fiction, explanations, and indexes.
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We’re divorcing ourselves from gamers because, as it turns out, they’re terrible people. But, we still want to game. So, we invented a new hobby, complete with manifesto. Join us, won’t you?
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What is balance, other than that thing that prevents you from falling over? Is it mechanical? Narrative? Social? Why does John Wick have a movie named after him? And why does he hate D&D?
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What settings sound awesome but are let down by a poor ruleset? Or is the ruleset better than the setting? We meld the two sides of our brains together to appreciate everything gaming has to offer.
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We talk about the One Roll Engine from Greg Stolze and friends. That also means we talk about all the various settings available for it and pick our favorite. And then we die to a horrific head wound.
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We discuss the way that games have used Martial Arts. And then we complain about how other cultures are under represented in roleplaying games. It’s that kind of episode. But with more kicking.
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Travel in games. Is it fun? Can your horse be a vital part of the adventure? Can you beat the Kessel Run?
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We discuss the changes in games that have made games better. But mostly we complain about dumb innovations. As is to be expected.
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