That’s right, we discuss the broadest possible target: powers in games. We emerge from the other side knowing nothing new. But that’s pretty typical.
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Jim wants to complain about his game and his ungrateful players. As some of those ungrateful players, we deflect his accusations for about an hour, leaving him increasingly frustrated. It’s pretty sweet.
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We debate the merits of equipping yourself. I think we’re against it…except when we’re completely for it. It doesn’t really make sense. We also discuss our favorite magic items.
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Grappling in games has never really been fun. We wrestle this weighty topic with Shane, who performs his mighty Force Choke hold on us.
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War? What is it good for? Exciting games, that’s what! Good god, ya’ll. We discuss our favorite mass combat systems and our least favorite ones.
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It’s tough to write a RPG. It involves many different disciplines to do well. We ponder the best in fiction, explanations, and indexes.
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We’re divorcing ourselves from gamers because, as it turns out, they’re terrible people. But, we still want to game. So, we invented a new hobby, complete with manifesto. Join us, won’t you?
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What is balance, other than that thing that prevents you from falling over? Is it mechanical? Narrative? Social? Why does John Wick have a movie named after him? And why does he hate D&D?
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What settings sound awesome but are let down by a poor ruleset? Or is the ruleset better than the setting? We meld the two sides of our brains together to appreciate everything gaming has to offer.
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We talk about the One Roll Engine from Greg Stolze and friends. That also means we talk about all the various settings available for it and pick our favorite. And then we die to a horrific head wound.
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