Attributes are the things that all (most) games have, but we still argue about what they are for most of the episode. You’d think there’d be some sort of common language of these things by now.
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Mark brings out the journalism to discuss the 5Ws of Roleplaying. The most important question, we quickly determine, is “Why?” and we spend most of the time talking about it. That’s why.
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We discuss our experiences in the local comedy improv group - wait, there isn’t one of those. Instead, we discuss how good we are at making stuff up while gaming.
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We make some characters. Because we have opinions about them. As if you didn’t know that.
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That’s right, we discuss the broadest possible target: powers in games. We emerge from the other side knowing nothing new. But that’s pretty typical.
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Jim wants to complain about his game and his ungrateful players. As some of those ungrateful players, we deflect his accusations for about an hour, leaving him increasingly frustrated. It’s pretty sweet.
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We debate the merits of equipping yourself. I think we’re against it…except when we’re completely for it. It doesn’t really make sense. We also discuss our favorite magic items.
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Grappling in games has never really been fun. We wrestle this weighty topic with Shane, who performs his mighty Force Choke hold on us.
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War? What is it good for? Exciting games, that’s what! Good god, ya’ll. We discuss our favorite mass combat systems and our least favorite ones.
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It’s tough to write a RPG. It involves many different disciplines to do well. We ponder the best in fiction, explanations, and indexes.
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