We discover the ephemeral nature of reputation and reputation management when we discuss the vagaries of fame in games. No one ends up more famous, which just makes the whole thing pointless.
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How do you handle travel? How easy is it for the players to communicate with each other? How have we gotten along without having this very important conversation?
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None of us believe in ghosts, but we do believe in talking about them! Chris discusses his obsession with ghost shows, while Jim and Mark mock him. It’s heartwarming.
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We travel away from the idyllic countryside into the rough lands of the Eastern Quarter in our continual quest to talk for an hour.
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There’s a long tradition of using miniatures in RPGs and we look at all the methods used. Also, a conversation about integrating miniature games into RPGs. And pie. Always pie.
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Organized crime in roleplaying games gets the occasional sourcebook, but isn’t normally anything other than an antagonist faction. We set out to change that with our in-depth treatise on the subject. Or, we just talk about FIFA.
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That show title doesn’t make sense and neither does this episode. There are random questions, random answers, and random attacks by wild squirrels. It is definitely spring.
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Grappling in games has never really been fun. We wrestle this weighty topic with Shane, who performs his mighty Force Choke hold on us.
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We talk to our inner child about inner child things, like what games we should be playing and whether Susie at school likes us. We invite Gabriel onto the show. Stranger Danger!
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Who goes first? It’s a universal problem with only a couple of solutions. We talk about initiative systems we’ve loved before, as well as those that leave us at the bottom of the turn order.
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