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Posts Tagged ‘DC Heroes’

Episode 377 - Complete Book of Attributes

Attributes are the things that all (most) games have, but we still argue about what they are for most of the episode. You’d think there’d be some sort of common language of these things by now.

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Episode 302 - System vs. Setting

What settings sound awesome but are let down by a poor ruleset? Or is the ruleset better than the setting? We meld the two sides of our brains together to appreciate everything gaming has to offer.

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Episode 266 - Gaming Evolution

We discuss the changes in games that have made games better. But mostly we complain about dumb innovations. As is to be expected.

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Episode 233 - Returning to a Game

Mark and Chris sperg out about Arrested Development. And then we talk about bringing back an old game. What needs to change to reinvigorate you? Will your players care? Will anyone care? Is anybody listening?

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Episode 219 - Comic Roundup

Dale’s been reading comics and he’d like to tell everyone about how they suck. Chris and Mark have been making random superheroes and would like to tell everyone about how they suck. It’s sure to be fascinating.

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Episode 205 - System Recommendations

While our world crumbles around us, we answer an email. We don’t even get through one-third of it. It’s chaos.

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Episode 196 - Spoiler Club: The Bourne Supremacy

The Jason Bourne Trilogy continues with the new direction from Paul Greengrass. Jim defends the death of Marie as if he himself killed her. It’s suspicious.

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Episode 171 - Damage

Damage systems - what are they good for? Absolutely nothing (Good God, ya’ll).

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Episode 127 - Design Space

Dale wants to talk about design space in games. We don’t know what that means. After recoding the episode, we still don’t.

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Episode 109 - Game Store Politics

We’re joined this episode by Shane, a man fraught with danger. Okay, maybe not danger, but he does come bearing stories of game store politics. We discuss identification, turf wars and Dale’s Schlotsky’s bag. It’s a Christmas miracle.

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