How do you avoid exposition in games? How can you make it interesting? We discuss some ways that have worked for us.
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As GMs, we are perfect in every respect. But other GMs are terrible and so we complain about them. And regret our past choices.
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We talk about art in games. What does it mean to create within a creative endeavor? Does it diminish the entire process to have it succeed. What games are good at managing artistic fields?
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When does a game overstay its welcome? When do you need an expansion to revitalize it? Who knows?
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We’re like Cracked.com up this podcast! Nothing but lists, lists, and more lists. Dale wants to talk about TV for hours.
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We talk about ghosts. Why don’t ghost games work? Why didn’t White Wolf ever nail that particular genre? What types of ghosts are there? Are we already dead?
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Before the decade is over, we discuss all of our miserable failures as human beings. Actually, we just discuss the campaigns we’ve run that failed and discuss the lessons we learned from those failures. Although the healing process is hard, we eventually grow as people.
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It’s been almost a whole week since you’ve heard us talk about Dungeons & Dragons. We talk about some of the playtest classes on DDI, as well as DDI and what it means for gaming in general. And then there’s pie.
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Dale apparently thinks vampires in games suck (no pun intended). And then we talk more about World of Darkness.
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An episode full of regret and longing for the halycon days of yore. Games you missed, games you wanted to play, games you tried to run but realized you weren’t the man to do it. Also, there is complaining.
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