We discover the ephemeral nature of reputation and reputation management when we discuss the vagaries of fame in games. No one ends up more famous, which just makes the whole thing pointless.
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We talk about our most loved property - the pre-written adventure. We discuss the merits and flaws of the format and what we’ve learned from them. The house is on fire.
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That’s right, we discuss the broadest possible target: powers in games. We emerge from the other side knowing nothing new. But that’s pretty typical.
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There’s a long tradition of using miniatures in RPGs and we look at all the methods used. Also, a conversation about integrating miniature games into RPGs. And pie. Always pie.
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It’s tough to write a RPG. It involves many different disciplines to do well. We ponder the best in fiction, explanations, and indexes.
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Who goes first? It’s a universal problem with only a couple of solutions. We talk about initiative systems we’ve loved before, as well as those that leave us at the bottom of the turn order.
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What settings sound awesome but are let down by a poor ruleset? Or is the ruleset better than the setting? We meld the two sides of our brains together to appreciate everything gaming has to offer.
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It’s episode 300. That’s a lot of episodes. That’s like six years worth of podcasts. Why would we do that? What are we thinking? We celebrate the only way we know how: getting angry at each other.
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It’s time to talk about miniature games, but only the ones that involve no assembly or painting. Which makes the list kind of short.
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We talk about the One Roll Engine from Greg Stolze and friends. That also means we talk about all the various settings available for it and pick our favorite. And then we die to a horrific head wound.
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