How do you handle travel? How easy is it for the players to communicate with each other? How have we gotten along without having this very important conversation?
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We talk about names and naming conventions in RPGs. We also give our best advice on how to insert the most apostrophes into your fantasy names.
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There’s a long tradition of using miniatures in RPGs and we look at all the methods used. Also, a conversation about integrating miniature games into RPGs. And pie. Always pie.
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We’ve got a brand new format for THACO and a topic about really old stuff. We discuss how architecture impacts our enjoyment of media as well as some other stuff. But the real excitement is that Dale is here. Remember him?
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We talk to our inner child about inner child things, like what games we should be playing and whether Susie at school likes us. We invite Gabriel onto the show. Stranger Danger!
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It’s tough to write a RPG. It involves many different disciplines to do well. We ponder the best in fiction, explanations, and indexes.
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It’s time to talk about miniature games, but only the ones that involve no assembly or painting. Which makes the list kind of short.
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What if D&D wasn’t the first RPG? What if Magic: the Gathering wasn’t the first CCG? We alternate history our own little corner of the hobby, as if that was a good idea.
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Sports! They’re the obsession of millions of Americans, and yet they never show up in RPGs. Why not? What goes into running a sports-based game? Who knows?
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It’s time to talk about the newest trend in mini games: “bigatures.” The really giant models that take up the whole table. Dale and Mark discuss these new models while Chris tries to distract them.
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