We talk about games that get revisited, campaigns that return to previous campaigns, and the importance of Star Wars’ genealogy. There’s plenty of personal stories, so tune in.
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We talk about reboots, never even mentioning the fact that we recently rebooted our format. It’s like we’re willfully blind about that. Meanwhile, Dale and Mark complain about books.
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We discuss that ol’ venerable game institution, the tiny-model count wargame. What happened to the experience and improvement systems from Necromunda and Mordheim? What is the ideal model count for these sorts of things? How is Dale’s answer to everything “fleet games”?
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We’ve got a brand new format for THACO and a topic about really old stuff. We discuss how architecture impacts our enjoyment of media as well as some other stuff. But the real excitement is that Dale is here. Remember him?
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We talk to our inner child about inner child things, like what games we should be playing and whether Susie at school likes us. We invite Gabriel onto the show. Stranger Danger!
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DC is trying to get their own movie juggernaut going, but the real question is: Do we want their cinematic universe? And why is DC seemingly so much better at TV than Marvel? All these questions and far, far nerdier ones as well.
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It’s episode 300. That’s a lot of episodes. That’s like six years worth of podcasts. Why would we do that? What are we thinking? We celebrate the only way we know how: getting angry at each other.
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Dale missed our talk about mysteries in games. So he wants to have another one. It is fascinating.
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We look to the things that will provide a small modicum of excitement and joy in our lives. It is very sad.
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It’s a new series here on THACO. Just imagine the title gold-embossed on your sourcebook.
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