It’s time to talk about Luke Cage. We spend an hour doing so, and yet somehow fail to talk about Luke Cage or Mike Colter. Weird.
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How do you avoid exposition in games? How can you make it interesting? We discuss some ways that have worked for us.
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We discuss that one thing that every game assumes but never actually happens - death. Are we just namby-pamby babies who hate to see a dead character, or is it the solution to all of our problems? The grave holds its secrets…
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Mark brings out the journalism to discuss the 5Ws of Roleplaying. The most important question, we quickly determine, is “Why?” and we spend most of the time talking about it. That’s why.
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