We’ve got a brand new format for THACO and a topic about really old stuff. We discuss how architecture impacts our enjoyment of media as well as some other stuff. But the real excitement is that Dale is here. Remember him?
That show title doesn’t make sense and neither does this episode. There are random questions, random answers, and random attacks by wild squirrels. It is definitely spring.
Grappling in games has never really been fun. We wrestle this weighty topic with Shane, who performs his mighty Force Choke hold on us.
War? What is it good for? Exciting games, that’s what! Good god, ya’ll. We discuss our favorite mass combat systems and our least favorite ones.
We talk to our inner child about inner child things, like what games we should be playing and whether Susie at school likes us. We invite Gabriel onto the show. Stranger Danger!
We discuss the one thing that appears in every action movie, but has never really translated well to game mechanics - the chase. Listen as we run away from our problems.
As GMs, we are perfect in every respect. But other GMs are terrible and so we complain about them. And regret our past choices.
It’s tough to write a RPG. It involves many different disciplines to do well. We ponder the best in fiction, explanations, and indexes.
Full disclosure: We recorded this before the Sony/Marvel deal involving Spiderman. So we have no idea what we’re talking about. Which is usually true, but is particularly relevant in this particular episode. It really makes you reflect on mortality, ya know?
We discuss our favorite and least favorite licensed games. That somehow makes us super-angry defending the things we love and so the whole thing ends in tears.