We talk about reboots, never even mentioning the fact that we recently rebooted our format. It’s like we’re willfully blind about that. Meanwhile, Dale and Mark complain about books.
I’m now writing show notes about an episode in which we discuss notes. It’s far too meta.
We had another game end, so we recap that one, too. This one involved more rules arguments so there’s that, at least. We also celebrate the ascension of the Invisible Clergy.
Mark just finished running a game of Changeling: the Lost. So, he gathered his players in a room, put microphones in front of their faces, and made them chant his name until they were weeping. Or, he just asked them questions about running fancy, pretentious games about fairies.
It was a made-up internet holiday when we recorded this, so we thought it appropriate to talk about Star Wars. The Expanded Universe is disappearing, so we dance around its ashes. But mostly we hate on Kevin J. Anderson.
There’s more Daredevil episodes to get through, so we do the logical thing and go through them all individually. But first, we have to talk about that Avengers movie everyone is so keen on.
We discuss that ol’ venerable game institution, the tiny-model count wargame. What happened to the experience and improvement systems from Necromunda and Mordheim? What is the ideal model count for these sorts of things? How is Dale’s answer to everything “fleet games”?
We’ve spent a few days glued to our couches as we binge on the new Daredevil Netflix series and now we have to talk about it! But first, we dive into a whole slew of previews released recently.
Vehicles are things we all own, and yet, roleplaying games have never handled them to our satisfaction. We go into a power slide, throw ourselves from the car, and critique games.
We’ve got a brand new format for THACO and a topic about really old stuff. We discuss how architecture impacts our enjoyment of media as well as some other stuff. But the real excitement is that Dale is here. Remember him?