War? What is it good for? Exciting games, that’s what! Good god, ya’ll. We discuss our favorite mass combat systems and our least favorite ones.
We talk to our inner child about inner child things, like what games we should be playing and whether Susie at school likes us. We invite Gabriel onto the show. Stranger Danger!
We discuss the one thing that appears in every action movie, but has never really translated well to game mechanics - the chase. Listen as we run away from our problems.
As GMs, we are perfect in every respect. But other GMs are terrible and so we complain about them. And regret our past choices.
It’s tough to write a RPG. It involves many different disciplines to do well. We ponder the best in fiction, explanations, and indexes.
Full disclosure: We recorded this before the Sony/Marvel deal involving Spiderman. So we have no idea what we’re talking about. Which is usually true, but is particularly relevant in this particular episode. It really makes you reflect on mortality, ya know?
We discuss our favorite and least favorite licensed games. That somehow makes us super-angry defending the things we love and so the whole thing ends in tears.
We discuss cheating - on your wife, on your diet, and on your dice. Shocking revelations are revealed.
Have you ever gamed weird? Have you ever played someone else’s character, played multiple characters, or GMed for a ghost? Was the GM in the room the whole time? Jim drags us to scary places from which we might never return.
We return from the Christmas break ready to talk about everything that happened last year and how awesome it was. There are no bad things. Only awesome things.