The guys talk about their heroes who shouldn’t be their heroes. There is bonding. Or not.
Mark thinks Dredd ripped off better movies, Jim wants to discuss feelings, Dale has weird ideas about cops, and Chris hates cyberpunk.
Travel in games. Is it fun? Can your horse be a vital part of the adventure? Can you beat the Kessel Run?
What if D&D wasn’t the first RPG? What if Magic: the Gathering wasn’t the first CCG? We alternate history our own little corner of the hobby, as if that was a good idea.
We discuss the changes in games that have made games better. But mostly we complain about dumb innovations. As is to be expected.
We take issue with the motivation of the Church, the motivation of Solomon Kane, and the motivation of the bad guy in this stirring Spoiler Club. Our motivation is anger.
It’s an intervention for Dale as we confront him about his gaming addiction. There is bleeping.
We look to the things that will provide a small modicum of excitement and joy in our lives. It is very sad.
We talk about cards and card games. That is, the games that receive regular installments of new cards in a fixed format, or the Living Card Games from Fantasy Flight Games. We also learn to riffle shuffle.
It’s a new year so we turn to the Hyborian Age to witness Jason Momoa traipse around shirtless for a few hours. That proves to be totally worth it.